Beasts and Plants
A field guide to the living things of the One Land, region by region.
A book of the living things of the One Land, set down country by country. The names are Aethorra's own, taken from the places where each beast and plant is found.
How to read this guide. Each country lists its animals (beasts, birds, fish and river life, insects and crawling things) and then its plants (trees, crops, useful herbs, dangers). Beasts and crops that men keep are marked [kept]. Anything that will kill you is marked [danger]. A short section at the end gives the creatures found nearly everywhere.
1. The Heartlands (Aldmere)
Rolling grain plains, river meadows, hedgerows, oak and beech woods.
Rolling grain plains, river meadows, hedgerows, oak and beech woods. The winters are mild and the springs are wet.
Beasts
- Wenvorm ox [kept] — the big red-brown plow ox of the Heartlands, bred along the river. Slow, strong, and worth more than a peasant's house.
- Heartland gray [kept] — the common riding and cart horse. Never fast. Never lame.
- Chomkel sheep [kept] — dense white fleece. Chomkel wool is the second thing the kingdom sells abroad, after grain.
- Downs hare — a large brown hare of the Southdowns. The longbowmen shoot at it for practice and eat it on Quiet-day.
- Nollen deer — a spotted fallow deer of the Nolsomel woods. It is the king's game, and a man who poaches one hangs.
- Wromthalm otter — the sleek river otter of the lake shore; its pelt lines noble cloaks.
- Hearth badger — a striped badger that digs under hedgerows. If it lives under your barn, you are lucky.
- Wenvorm boar [danger] — a big, bad-tempered wild pig of the river woods. It kills a hunter or two every year.
- Mere wolf — the gray wolf of the Northmere. Since the last great hunt it is rarely seen south of Hethlend.
Birds
- Crown lark — the skylark of the Heartlands. It sings over the wheat, and Aldmere calls it its own bird, though no law says so.
- Hethlend swan — the mute swans of the Wenvorm. Every one of them belongs to the king by law.
- Chomkel rook — the black crows that follow the plow in flocks.
- Wenvorm heron — the gray heron of the river shallows.
- Moot owl — a tawny owl that nests in old towers. It is said to roost above the Moot hall.
- Southdowns buzzard — a broad-winged hawk that rides the warm air rising off the downs.
Fish & river life
- Wenvorm trout — the brown river trout, the finest fish on the kingdom's tables.
- Nollen pike — the long, toothed hunter of the slow rivers. A big one is hung on the wall.
- Surmave perch — the striped lake perch, the everyday fish of Wromthalm.
- Mere eel — long eels of the lake marshes, smoked and shipped to Caelvenne.
- Bridge crayfish — small freshwater crayfish that hide under the bridge stones.
Insects & crawling things
- Hearth bee [kept] — the honeybee men keep. Every village has hives, and Aldmere mead is famous.
- Wheat weevil — the granary pest. A plague of them can ruin a shire's year.
- Wenvorm mayfly — clouds of them rise off the river in early summer, and the trout go mad.
- Chomkel moth — the clothes moth of the wool country.
- Nollen adder [danger] — the only venomous snake of the Heartlands. It rarely kills a grown man.
- Downs beetle — a big black dung beetle of the sheep pastures.
Plants
- Crown wheat [kept] — the tall bread wheat that feeds half the continent.
- Chomkel barley [kept] — brewing barley. Aldmere ale is made from it.
- Wenvorm oak — the great oak of the river woods. Aldmere's castles, ships and longbows come from it.
- Nollen beech — the smooth-barked beech of the southern woods.
- Downs yew — the dark, poisonous yew of the Southdowns hearth-yards. Its wood makes the longbow. Its berries kill.
- Hearth apple [kept] — the orchard apple. The west is cider country.
- Mere reed — lakeshore reeds, cut for thatch.
- Hethlend hop [kept] — the bittering hop, grown on poles along the river.
- Moot thistle — a purple thistle that grows on every fallow field. It is the flower of the common folk.
- Wromthalm flax [kept] — for linen.
- Nightcap [danger] — a small white mushroom of the beech woods. It looks like the kind you can eat. It is not.
2. The Karzhan Spine (Tharax and Dunmorrow)
High cold valleys, bare rock, scree, alpine meadows.
High cold valleys, bare rock, scree, alpine meadows. Pine on the lower slopes, snow above.
Beasts
- Karzhan ibex — a big-horned mountain goat that lives on ledges no man can reach. Hunting one is a rite of the Anvil.
- Tharaxi goat [kept] — the tough, wiry milk goat the Bound herd on the terraces.
- Spine sheep [kept] — a small dark mountain sheep. Its wool is coarse, and its meat is most of what Tharax eats.
- Gap mule [kept] — the sure-footed mule that carries everything through the passes. The Dunmorrow breed the best ones.
- Karzhan bear [danger] — a huge brown bear of the high woods. The Phymun hunt it with spears, on foot, in pairs.
- Crag lynx — a tufted-eared mountain cat. It takes lambs and is trapped for its fur.
- Delver marmot — a fat, whistling ground-squirrel of the alpine meadows. The Dunmorrow call its whistle the mountain's alarm.
- Stair chamois — a small, nimble antelope of the cliffs.
- Spine wolf — a gray mountain wolf, leaner than the lowland kind.
Birds
- Karzhan eagle — the great golden eagle of the peaks. Tharaxi kings are buried with a feather.
- Crag chough — the red-beaked black crow of the cliffs. It nests in the Dunmorrow shafts.
- Snow grouse — white in winter, brown in summer. The Bound snare it.
- Spine raven — a big black raven. It follows Tharaxi armies.
- Gap falcon — a fast falcon that nests on the cliffs. The Phymun keep them for hunting.
Fish & river life
- Headwater trout — small cold-water trout of the mountain streams, the Talodin's headwaters among them.
- Kokekt char — a red-bellied char of the deep tarns above the mines.
Insects & crawling things
- Spine hornet [danger] — big, quick to anger, and nests in the rock. Killed a Tharaxi king once, the Bound say.
- Karzhan blue — a small blue butterfly of the alpine meadows.
- Delver cricket — a pale blind cricket that lives in the deep mine shafts.
- Scree scorpion — small, brown, painful but not deadly. It is found on the sunny south faces.
Plants
- Karzhan pine — the tall straight pine of the lower slopes. Tharaxi spear shafts come from it.
- Spine fir — the dark fir of the high woods.
- Tharaxi barley [kept] — a short, hardy barley grown on the terraces. It makes the black bread the Phymun eat.
- Anvil thyme — wild mountain thyme, crushed on wounds.
- Crag edelweiss — a white felted flower of the highest ledges. Tharaxi brides wear it.
- Delver moss — a glowing green moss the Dunmorrow grow in their shafts for light.
- Gap gentian — a blue trumpet flower. Its bitter root settles the stomach.
- Stonebane [danger] — a purple monkshood of the alpine meadows; the Tyrthas is said to use it.
- Ibex-lichen — the orange rock lichen the ibex scrape off cliffs. It dyes Tharaxi cloaks red.
3. The Frostmarch and the Pale Waste (Hrodvald and the Uusung)
Taiga, tundra, glaciers, fjord coast, a frozen lake.
Taiga, tundra, glaciers, fjord coast, a frozen lake. Winter lasts seven months.
Beasts
- Farvig elk — a giant elk of the northern taiga. The Hrodvald hunt it in winter on skis.
- Frost bear [danger] — the white bear of the Pale Waste. The Uusung worship it. The Hrodvald fight it.
- Frostmarch wolf [danger] — a large pale wolf that hunts in packs of twenty, and in a Wolf Winter comes into the longhouses.
- Hrodvald hound [kept] — the huge shaggy war hound. It sleeps across the longhouse door.
- Fevur pony [kept] — a small, thick-coated horse that can dig grass out from under snow.
- Ice seal — the fjord seal. The whole coast lives on its oil and meat.
- Barerk whale — the great baleen whale of the northern sea. One whale feeds a clanhold for a winter.
- Tusk-walrus — the walrus of the ice edge. Its ivory is Hrodvald's richest trade.
- Farrur reindeer [kept by the Uusung] — herded across the tundra by the Uusung, hunted wild by the Hrodvald.
- Nugag fox — the white fox of the Frostmarch. In Solvaine its pelt is worth its weight in silver.
- Taiga glutton [danger] — a wolverine. Small, fearless, and it will fight a bear for a carcass.
- Durtha hare — the white snow hare.
Birds
- Storm raven — the sacred raven of the Old Ones. It is bad luck to kill one.
- Snow owl — the white owl of the tundra.
- Fjord gull — the screaming gulls of the coast.
- Farvig goose — gray geese that fly south over Aldmere every autumn. The Hrodvald follow them on raids.
- Ice tern — a small seabird that summers in the Pale Waste and winters no one knows where.
- Taiga capercaillie — a big black forest grouse, the bird of a chieftain's feast.
Fish & river life
- Farrur salmon — the great salmon that run up the River Farrur every summer. The clans meet at the falls to net them.
- Farvig whitefish — netted through the ice all winter.
- Fjord cod — dried on racks along every coast. It is what the Hrodvald eat on longship raids.
- Ice-pike — a huge pike of Lake Farvig's dark water.
Insects & crawling things
- Taiga midge — the summer plague of the north: clouds of biting midges that drive elk mad.
- Frost mosquito — worse than the midge, and larger.
- Bark beetle — it kills whole stands of taiga pine in dry years.
- Ice-bee — a fat furry bumblebee that flies in cold that kills other bees.
Plants
- Taiga pine — the tall northern pine. Longship keels and longhouse posts are made of it.
- Farrur birch — white birch. The bark is tinder and kindling; the sap is a sweet spring drink.
- Frost spruce — the dark, dense spruce of the deep taiga.
- Hrodvald rye [kept] — the only grain that ripens in the Frostmarch. It makes the black bread of the north.
- Tundra lichen — the reindeer's winter food. In hard years the Uusung boil it into a bitter soup.
- Cloudberry — an orange bog-berry of the tundra, fit for a chieftain's gift.
- Ice-heather — the purple heather of the fjord hills. The bees make a dark honey from it.
- Storm-oak — the rare northern oak. Selthar's Oak is the largest. Sacred.
- Wolf-lichen [danger] — a yellow-green lichen used to poison wolf bait.
- Fjord kelp — cut from the coast for salt and fodder.
4. The Greenwarden (the Waheli)
Old-growth rainforest of the west coast, cool and wet.
Old-growth rainforest of the west coast, cool and wet. Trees a hundred feet across. Rain most days.
Beasts
- Warden elk — a dark, quiet forest elk. The Waheli hunt it with the bow and never take a calf.
- Greenwarden bear — a black bear of the great trees. It climbs.
- Root boar [danger] — a huge dark wild boar that roots among the giant trunks.
- Hollow marten — a pine marten that dens in the hollow trees. It is the Waheli's own animal, the sign of their people.
- Warden stag-cat — a big spotted forest cat (a cougar). The Waheli call it the Warden and never hunt it.
- Bark squirrel — a red squirrel of the canopy.
- Moss deer — a small, shy roe deer.
- Green-wolf — a dark forest wolf of the west. It runs in small packs.
Birds
- Warden woodpecker — a huge black woodpecker. The Waheli use its drumming as their signal call.
- Hollow owl — a great gray owl of the old trees.
- Green jay — a screaming blue-and-green jay that warns the whole forest of strangers. Castavari loggers hate it.
- Circle dove — a soft gray wood-pigeon.
- Greenwarden goshawk — a fierce forest hawk.
Fish & river life
- Warden salmon — salmon that go down to the sea and come back to spawn in the coastal streams.
- Root newt — an orange-bellied newt of the forest pools. It is poison to eat.
Insects & crawling things
- Greenwarden stag-beetle — an enormous horned beetle. Waheli children keep them.
- Warden moth — a huge green moth with eyes painted on its wings.
- Root leech — waits in the forest streams.
- Tree-tick — carries a fever the Waheli treat with bark tea.
- Warden viper [danger] — a dark forest viper. The Waheli tip their arrows with its venom.
Plants
- Warden redwood — the giant trees of the Greenwarden, some of them three thousand years old. The Waheli live inside hollowed ones. Castavar wants them for masts.
- Elder oak — huge oaks of the forest edge.
- Root fern — waist-high ferns that carpet the forest floor.
- Greenwarden moss — it hangs in curtains from every branch.
- Circle mushroom — the fairy-ring mushroom. The Waheli hold council inside the rings.
- Bloodroot — a red-sapped root, the Waheli's war paint and a dye.
- Wardenbane [danger] — a white bell-flower whose pollen brings sleep. The Waheli use it on trespassers.
- Hollow ivy — it climbs the redwoods. Its berries feed the birds and poison men.
- Green-hazel — the Waheli bow-wood.
5. The Sunmaw Desert and the Talodin Corridor (Zarvand)
Dune seas, salt flats, red mesas, a green river valley, a salt lake.
Dune seas, salt flats, red mesas, a green river valley, a salt lake.
Beasts
- Talodin camel [kept] — the one-humped desert camel. The Spice Way runs on its back.
- Zarvani horse [kept] — the fine-boned, tireless desert horse of the cataphracts. The Khaasar's stud at Mazbaaran is the most valuable herd on the continent.
- Sunmaw oryx — a white antelope with straight horns that lives without drinking. It is the Khaasar's hunting beast.
- Dune gazelle — small and fast, hunted with falcons.
- Mesa lion [danger] — the pale desert lion of the red mesas. A Zarvani prince must kill one before he can inherit anything.
- Sand cat — a small pale wildcat that never drinks.
- Talodin jackal — the golden jackal of the river villages.
- Shorooq hyena — the striped hyena of the salt lake. Its laugh is a bad omen.
- Deep Sands fox — a little fox of the dune seas with enormous ears.
- Mazbaaran ass [kept] — the working donkey of the valley.
- Sunmaw addax — a spiral-horned antelope of the deepest dunes.
Birds
- Talodin falcon [kept] — the desert falcon the Zarvani train for the hunt. A good one is a gift for a king.
- Shorooq flamingo — pink flamingos that crowd the salt lake in the thousands.
- Sand grouse — it flies fifty miles to water every morning and carries water back in its breast feathers.
- Mazbaaran hoopoe — the crested orange bird of the gardens, sacred to the Flame.
- Dune vulture — the big bald vulture that follows caravans.
- Mesa eagle — a dark desert eagle.
- Desert bulbul — the singing bird of the caravanserai courtyards.
Fish & river life
- Talodin carp — the river's main fish, raised in the salest pools.
- Talodin catfish — a whiskered bottom-feeder, the poor man's fish.
- Shorooq brine shrimp — the tiny red shrimp the flamingos eat. Men take it for dye.
Insects & crawling things
- Deathstalker of Shorooq [danger] — a yellow scorpion of the salt flats, the most venomous thing in Zarvand.
- Sunmaw viper [danger] — a horned sand viper that buries itself and waits.
- Talodin cobra [danger] — the hooded snake of the river reeds. The snake-charmers of Mazbaaran use it.
- Desert locust — the swarming grasshopper. A locust year is a famine year.
- Dune beetle — a black beetle that drinks fog from its own back at dawn.
- Caravan fly — the biting fly of the camel trains.
- Talodin mosquito — carries the river fever.
- Mazbaaran silk-moth [kept] — the moth whose caterpillar spins Zarvand's silk, raised on mulberry in the garden cities.
Plants
- Talodin date [kept] — the date palm. It is the valley's bread, sugar, rope and roof.
- Mazbaaran mulberry [kept] — for the silk-moths.
- Zarvani pomegranate [kept] — the fruit of the Flame. Its seeds are blessed at every fire temple.
- Feshfaan saffron [kept] — the costliest spice in the world, grown in the Feshfaan meemakh.
- Kebidaan pistachio [kept] — the orchard nut of the western valley.
- Sunmaw acacia — the thorn tree of the dry washes, good for camel fodder and gum.
- Tamarisk — the salt-cedar of the Shorooq shore.
- Dune grass — planted by the Jaarzebeem to hold the sand back from the road.
- Talodin reed — a tall reed of the river. Zarvand's paper is made from it.
- Fire-rose — a deep red desert rose grown in every walled garden. It is the Zarvani perfume.
- Wormwood of the Sands — a gray bitter herb, the desert's medicine for fever and worms.
- Sunmaw poppy [danger] — the opium poppy, grown by leave of the Khaasar and sold by the House of Learning's physicians. Illegal in Castavar.
- Salt-bush — a gray, fleshy plant of the flats. It is the only thing goats will eat there.
6. The Cinder Teeth (the Hizkari)
Volcanic slopes, ash fields, hot springs, sulfur, naphtha seeps.
Volcanic slopes, ash fields, hot springs, sulfur, naphtha seeps.
Beasts
- Cinder goat [kept] — a black goat that eats anything, the ash-grass included.
- Ash-fox — a dark fox of the lava fields.
- Teeth bat — it lives in huge colonies in the lava tubes. The Hizkari sell the droppings to spread on fields.
- Vent lizard — a big black spiny lizard that basks on the warm rock.
Birds
- Cinder swift — it nests in the cliffs, and the Hizkari collect the nests.
- Ash vulture — a black vulture of the peaks.
Insects & crawling things
- Fire-beetle — a red-and-black beetle drawn to the naphtha seeps. The Hizkari say it can walk through flame.
- Vent scorpion [danger] — a black scorpion of the warm crevices.
Plants
- Ash-grass — a coarse grass, the first thing to grow after every eruption.
- Cinder fern — grows around the hot springs.
- Sulfur-flower — a yellow flower of the vent fields, ground for a skin salve.
- Teeth-pine — a twisted pine of the upper slopes.
- Lava-moss — the black crust on old flows.
7. The Verdant Deep (the Tzalan)
Rainforest, tea-colored rivers, ancient ruins, rain every afternoon.
Rainforest, tea-colored rivers, ancient ruins, rain every afternoon.
Beasts
- Nhal jaguar [danger] — the spotted great cat of the jungle; the Tzalan Sun-Speakers wear its pelt.
- Verdant tapir — a big snouted forest beast like a pig. It is the Tzalan's main meat.
- Deep sloth — hangs in the canopy and moves once a day.
- Howler of the Deep — a black monkey whose dawn roar carries three miles. The Tzalan say it is the pyramids calling.
- Serpent-monkey — a small long-tailed monkey that steals from the spice camps.
- Nhal river-cow — a manatee of the slow river.
- Tzalan peccary — a small tusked forest pig that travels in herds of a hundred.
- Pyramid bat — huge fruit bats that roost in the ruins.
- Sutzam dog [kept] — a small hairless dog the Tzalan keep for warmth and, on feast days, for food.
Birds
- Sun-quetzal — a long-tailed emerald bird. Its feathers are the Sun-Speaker's crown, and killing one is death.
- Deep macaw — screaming red-and-blue parrots.
- Nhal toucan — a fruit bird with a huge beak.
- Serpent-eagle — a crested eagle that hunts monkeys and snakes.
- Pyramid hummingbird — a tiny bird of the temple flowers.
- Verdant hoatzin — a stinking, clumsy bird of the riverbank that climbs with claws on its wings.
Fish & river life
- Nhal caiman [danger] — the river crocodile. In the deep pools it grows twenty feet long.
- Serpent-fish — a great river fish of the Nhal, ten feet long. The Tzalan harpoon it from canoes.
- Razor-fish [danger] — the piranha of the tea-colored rivers.
- Nhal electric eel [danger] — it stuns a man in the shallows.
- Verdant turtle — a river turtle. The Tzalan count its eggs a delicacy.
- Nhal anaconda [danger] — the great water-snake. The Tzalan say the largest are the First Sun's servants.
Insects & crawling things
- Blue morpho of the Deep — a huge blue butterfly. The Tzalan set its wings in mosaics.
- Deep army-ant [danger] — columns a mile long that strip anything that cannot move.
- Leaf-cutter of Sutzam — ants that carry leaves in endless lines. The Tzalan learned their farming from the ants' fungus-gardens.
- Dart-frog [danger] — tiny brilliant frogs. The poison on their skin tips Tzalan blowgun darts.
- Verdant tarantula — hand-sized and hairy, harmless unless cornered.
- Nhal mosquito [danger] — carries the jungle fever that kills Zarvani and Kaishoni garrisons.
- Pyramid centipede [danger] — a foot long, red and venomous. It lives in the ruins.
- Sun-scarab — a golden beetle sacred to the Sun cult.
- Fire-ant of the Deep — the biting ant of the clearings.
Plants
- Verdant mahogany — the great red hardwood, and the reason Kaishon and Zarvand cut into the jungle.
- Nhal kapok — a giant tree with wide buttress roots. The Tzalan carve canoes from it.
- Serpent-vine — thick lianas that hang from everything. They are rope, bridges, and the Tzalan's climbing paths.
- Tzalan maize [kept] — the jungle corn, grown in cleared plots and on the pyramid terraces.
- Deep cacao [kept] — the cacao tree. The Tzalan drink it bitter with chili. Caelvenne pays gold for it.
- Nhal pepper [kept] — the black pepper vine. Zarvand's spice caravans exist because of it.
- Verdant vanilla — an orchid whose pod is worth more than silver.
- Sun-orchid — a golden orchid that grows only on the pyramids.
- Rubber-tree of the Nhal — the Tzalan tap it for a bouncing gum used in their ball game.
- Strangler fig — it grows on the ruins and slowly pulls them down.
- Deathvine [danger] — a vine whose sap blisters skin.
- Bitter-bark — the Tzalan fever medicine. The jungle garrisons will trade anything for it.
8. The Grass Sea (the Cherüsh Horde)
Open steppe, rolling grass, hard winters, no trees.
Open steppe, rolling grass, hard winters, no trees.
Beasts
- Cherüsh horse [kept] — the small, tough, shaggy steppe horse. Every rider owns ten. It is the Horde.
- Grass Sea saiga — a strange-nosed antelope that wanders the steppe in herds of ten thousand.
- Steppe wolf [danger] — it hunts the saiga and the horse herds.
- Tsanha fox — a red steppe fox. Its pelt is what the Cherüsh trade.
- Grass Sea marmot — the fat burrowing marmot. The Cherüsh hunt it, and it carries a plague.
- Tontanor wild ass — a wild donkey of the western steppe.
- Steppe eagle-hare — a large hare, hunted with eagles.
- Cherüsh sheep [kept] — fat-tailed steppe sheep, for mutton and wool felt.
- Steppe camel [kept] — the two-humped, shaggy cold-weather camel of the eastern steppe.
Birds
- Cherüsh eagle [kept] — the great golden eagle the Cherüsh train to hunt foxes and wolves. An olriq's eagle is buried with him.
- Grass Sea bustard — a huge ground bird. One feeds a whole tent.
- Steppe crane — gray cranes that dance on the Tsanha in spring.
- Tsanha lark — the singing bird of the steppe.
- Grass Sea vulture — it follows the Horde's battles.
Fish & river life
- Tsanha sturgeon — huge, ancient, a bottom-feeder. Its roe is a Caelvennois luxury.
- Ford carp — the common fish of the Tsanha crossings.
Insects & crawling things
- Grass Sea locust — the swarming plague of the steppe.
- Steppe viper [danger] — a small gray viper of the grass.
- Horse-fly of the Tsanha — it torments the herds all summer.
- Steppe tick — carries a fever.
- Grass Sea beetle — a green scarab the Cherüsh set in their belts.
Plants
- Feather-grass — the silver waving grass of the Grass Sea. In a wet year it stands taller than a horse.
- Steppe wormwood — gray and bitter. It is the smell of the Grass Sea.
- Tontanor thistle — grows in the ruins of the old charnazin.
- Tsanha willow — the only tree of the steppe, and it grows only along the river.
- Grass Sea tulip — red tulips that carpet the steppe for two weeks in spring. They are the Cherüsh's one festival.
- Wild onion of the steppe — dug and eaten raw with mutton.
- Steppe hemp — for rope and felt-cord.
9. The East (Kaishon)
River valleys, rice terraces, bamboo, mountains around Lake Tsenkin, a long coast.
River valleys, rice terraces, bamboo, mountains around Lake Tsenkin, a long coast.
Beasts
- Muhau buffalo [kept] — the water buffalo of the rice paddies.
- Tsenkin panda — a black-and-white bear of the bamboo mountains around the lake. It is the imperial beast and is never hunted.
- Kaishon tiger [danger] — the striped great cat of the southern hills, the Emperor's hunt.
- Kokrin pig [kept] — the black farm pig of every village.
- Shanyo deer — a spotted deer of the northern woods. The velvet of its antlers is a medicine.
- Tsenkin macaque — the mountain monkey that raids the archive-city's gardens.
- Chaiyo sea-lion — it barks from the harbor rocks.
- Sorogei gibbon — a long-armed singing ape of the southern forests.
- Silk-goat of Tsenkin [kept] — the long-haired mountain goat. Its hair is woven into the finest cloth.
- Rampart ox [kept] — the big draft ox that hauls stone to the wall.
Birds
- Jade crane — the red-crowned crane of the Muhau marshes. It is the sign of the Dominion, painted on every magistrate's robe.
- Kokrin pheasant — a golden pheasant of the palace parks.
- Tsenkin mandarin duck — brightly colored ducks of the lake that pair for life. Weddings are marked with them.
- Rampart hawk — a small fierce hawk of the wall towers.
- Chaiyo cormorant [kept] — fishermen fish with it on a leash.
- Shanyo magpie — the black-and-white bird of luck.
Fish & river life
- Muhau carp [kept] — the common pond carp, bred in every color in the palace ponds.
- Tsenkin sturgeon — a sturgeon of the deep lake.
- Chaiyo tuna — the great fish of the eastern sea. Chaiyo's fleet lives on it.
- Muhau river-dolphin — a pale blind dolphin of the Long River, growing rare.
- Coast crab — the hairy crab of the Chaiyo estuaries, eaten as a treat in autumn.
- Rampart eel — paddy eels, the conscripts' ration.
Insects & crawling things
- Tsenkin silkworm [kept] — the moth whose cocoon is Kaishon's wealth. To carry the secret of its rearing out of the Dominion is a crime against the throne.
- Muhau cicada — deafening in summer, and kept in cages for its song.
- Paddy leech — every rice farmer's companion.
- Bamboo mantis — a green praying mantis of the groves. A Kaishoni way of fighting is copied from it.
- Kokrin cricket [kept] — bred and fought in the capital's gambling houses.
- Sorogei centipede [danger] — a red centipede of the southern hills.
- Coast krait [danger] — a banded sea-snake, and deadly.
Plants
- Muhau rice [kept] — the terraced paddy rice that feeds fourteen million people.
- Tsenkin bamboo — everything Kaishon builds that is not stone is bamboo: scaffolds, kites, crossbow bolts, paper.
- Kaishon mulberry [kept] — for the silkworms.
- Shanyo tea [kept] — the green tea of the northern hills. It is the Dominion's daily drink, and after silk the second thing Kaishon sells abroad.
- Kokrin lotus — the flower of the palace ponds. Its root is eaten.
- Jade pine — the twisted pine grown for beauty at the mountain shrines.
- Tsenkin ginseng — a mountain root worth its weight in silver. The archive-city's physicians grow it.
- Chaiyo seaweed — dried and eaten along the whole coast.
- Sorogei camphor — a great sweet-smelling tree of the south. Its wood keeps insects off and is made into chests.
- Rampart soy [kept] — the bean of the conscripts' rations.
- Scholar's plum — the flowering plum that blooms in snow. It is the Doctrine's sign of merit under hardship.
- Bitter-bell [danger] — a purple bell-flower of the hills, an old poison of the court.
10. The Southwest (Castavar) and the Shattered Isles
Dry hills, olive and cork country, vineyards, silver mountains, ocean coast, reef islands.
Dry hills, olive and cork country, vineyards, silver mountains, ocean coast, reef islands.
Beasts
- Castavari destrier [kept] — the great warhorse, bred at the Craucan. It is the finest horse on Aethorra.
- Llovo bull [kept] — a black fighting bull of the Llovo March, run through the streets on the saint's day.
- Cork-hill pig [kept] — a black pig that fattens on acorns under the cork oaks. Its ham is Castavar's pride.
- Grarañe merino [kept] — a fine-wooled sheep that walks the old drove roads each season.
- Upland ibex — a curled-horn goat of the silver mountains.
- Puesdro lynx — a spotted, tufted lynx of the scrub, nearly hunted out.
- Llovo boar [danger] — a dark wild pig of the river thickets.
- Tandosa dolphin — it rides the bow-waves of the galleons.
- Isle seal — a monk seal of the Shattered Isles' sea-caves. To the Salt Brotherhood it is the omen of a good voyage.
- Rock rabbit — everywhere in the dry hills. It is the peasants' meat.
Birds
- White-thorn stork — the white stork that nests on every church tower, sacred to the Berrode.
- Upland vulture — a huge bearded vulture that drops bones on rocks.
- Tandosa gull — the harbor gull.
- Llovo kite — a red kite of the river valley.
- Isle petrel — a small seabird that nests in the pirates' cliffs.
- Sonvera flamingo — pink flamingos of the coastal salt lagoons.
- Cork-oak hoopoe — a striped crested bird of the orchards.
Fish & river life
- Tandosa sardine — the coast's staple, salted in barrels.
- Ocean tuna — the great wandering tuna netted off Tandosa in the spring. The crown alone may sell it.
- Isle grouper — a big reef fish of the Shattered Isles.
- Llovo barbel — the river's bony fish.
- Tandosa octopus — dried on lines in every fishing village.
- Reef shark [danger] — the Salt Brotherhood swims with them. Sailors do not.
Insects & crawling things
- Cork-oak cicada — the deafening summer drone of the hills.
- Castavari bee [kept] — the honey of the thyme hills; the Berrode's candles are made from its wax.
- Upland scorpion — a small yellow scorpion. Painful.
- Llovo viper [danger] — a snub-nosed viper of the dry stone walls.
- Tandosa fly — the harbor fly of the fish markets.
- Isle land-crab — it swarms the Shattered Isles' beaches at night.
Plants
- Castavari olive [kept] — the olive. Its oil is for lamps, for food, and for the anointing of kings.
- Llovo vine [kept] — the grape of the river valley. Castavari red is drunk from Solvaine to Mazbaaran.
- Cork oak — the oak stripped for cork every nine years. The Llovo March is a forest of them.
- Tandosa pine — the umbrella pine of the coast, cut for galleon masts.
- Puesdro holm-oak — the evergreen oak of the silver hills.
- Grarañe orange [kept] — the bitter orange of the palace courtyards.
- Upland thyme — the smell of Castavar in summer.
- Rosemary of the Thorn — the herb of the knightly orders, worn in the helm.
- Sonvera rice [kept] — grown in the coastal marshes.
- Tinoda almond [kept] — the almond orchards that bloom white in the dead of winter.
- Isle agave — the spiny plant of the Shattered Isles; the Brotherhood makes rope and a rough spirit from it.
- White-thorn — the thorny hawthorn whose white blossom is the Order's badge.
- Hemlock of the Llovo [danger] — the poison of the Office of Truth.
11. Lake Surmave and Its Shores (Caelvenne)
The great lake, its delta islands, and the villa country of the eastern shore.
The great lake, its delta islands, and the villa country of the eastern shore.
Beasts
- Surmave otter — the lake otter. It ends as a Caelvennois lady's muff.
- Delta heron-cat — a spotted marsh cat of the reed islands.
- Solvaine cat [kept] — the sleek gray house cat of the canal city. Every warehouse has a dozen.
- Villa greyhound [kept] — the slim coursing hound of the Nine Houses.
- Larvir mule [kept] — it hauls the tow-barges along the Tsanha.
Birds
- Mirror swan — the great white swan of the lake. It is Caelvenne's bird, and it is roasted at the prince's table.
- Delta ibis — a white marsh bird of the reed islands.
- Solvaine pigeon [kept] — bred by the Quiet Office to carry messages.
- Surmave tern — small white terns that dive on the lake shallows.
- Ienvaune nightingale — it sings in the villa gardens, and a thousand Caelvennois poems are about it.
Fish & river life
- Surmave whitefish — the whitefish of the deep lake, Solvaine's table fish.
- Delta eel — netted in the reed channels.
- Mirror pike — the lake's big hunter.
- Accord clam — a freshwater mussel of the island shallows. Its pearls are small and prized.
- Lake sturgeon — rare, huge, and kept by law for the prince's table.
Insects & crawling things
- Surmave midge — summer swarms over the canals. They are why the Nine Houses summer at Ienvaune.
- Delta mosquito — carries the lake fever in bad summers.
- Solvaine glass-fly — a jewel-green fly of the glassworks canals.
- Villa firefly — the summer lights of the vineyard terraces.
Plants
- Ienvaune vine [kept] — the grape of the eastern shore, Caelvenne's white wine.
- Delta reed — the reed of the islands. Solvaine was built on pilings driven into a reed marsh.
- Surmave willow — weeping willows along every canal.
- Solvaine lily — a white water-lily of the delta channels; the Valcroix lily comes from it.
- Larvir cypress — the tall dark cypress of the villa gardens.
- Claupiose mulberry [kept] — it feeds the silk-moths of the dye-houses.
- Villa rose — bred in a hundred colors by the Nine Houses. It is the perfumers' rose.
- Shore lavender — the purple hills above Claupiose, and the perfume trade that lives on them.
- Mirror-weed — a lake weed that fouls galley oars.
12. Found Nearly Everywhere
There are no monsters in the One Land. The beasts of the old tales are real animals, told larger.
- Common dog [kept] — every realm has its breed: the Hrodvald hound, the Villa greyhound, the Sutzam dog, the shepherd dogs of Chomkel and Grarañe.
- Common cat [kept] — the Solvaine cat went along the trade roads to every granary on the continent.
- Road horse [kept] — the Qaflan caravan clans breed a plain brown crossbreed that will go anywhere and eat anything.
- Gray rat — it followed the grain barges from Aldmere to every city. The Gray Cough is blamed on it.
- House sparrow — from the Frostmarch to Sutzam.
- Carrion crow — it follows every army.
- Honeybee [kept] — every realm keeps hives, and every realm claims the best honey.
- Wild wolf — in every country but the deep desert. Every realm has its own name for it and its own fear.
- Common oak, pine, willow — with local names wherever they grow.
- Wheat, barley, rye, rice, maize [kept] — the five grains of Aethorra, each ruling a different part of the world.
- The Great Winter bear — the name given after 1089 R. to any bear seen far south of where it belongs.
There are no monsters in the One Land. The beasts of the old tales are real animals, told larger. And what lies north of the ice is a Builder town, not a creature.






