Courts, crimes, marriage, food, dress and a day in Aldmere
Law
A law must pass the Moot of great lords and elected burgher-reeves. The king can refuse a law, but he cannot make one alone. The Moot sits at Hethlend from the 1st of Halshul, and its new laws are read from the steps of the Tirtird Cross and then in every shire town.
Law is judged at three levels. The crown's judges sit in the Law Hearth's hearth-house in Hethlend, and twice a year they ride the crown roads to sit a week in each shire town, where every hanging case waits for them. On a fief the lord holds court for his tenants in anything short of a hanging. In a village the reeve settles boundaries, strays and small debts in the Harvest hearth-house. Courts sit on Law-day, Tuvad, and never in the Accord Days, and oaths are sworn with a hand on the stones of the Law hearth. Duke Durift's Westmarch is the exception everyone complains of: his courts judge his toll-men, and his toll-men are never found guilty.
The watch. The Crown Wardens, some 8,000 paid men, answer to the crown alone. Towns keep watches of guildsmen serving in turns under their reeves. A village has no watch. The reeve blows a horn and every grown man turns out, or pays a fine.
| Crime |
Usual punishment |
| Petty theft |
A day in the pillory and the goods returned |
| Theft above a crown's worth |
A fine of twice the value, or banishment from the shire |
| Short weight in a market |
A fine; the false weights are broken on the market cross |
| Brawling, dice with shaved corners |
A fine in marks |
| Killing one of the king's swans |
A crown a bird |
| Poaching a Nollen deer |
Hanging |
| Arson inside a town wall |
Hanging |
| Murder |
Hanging, after the crown's judges have heard it |
| Drawing steel in the Moot hall |
Death, since 996 |
| Treason |
Hanging, and the family's lands revert to the crown |
Banishment and outlawry. Banishment is common and cheap. The sentence is read at the market cross, and the banished man is walked to the edge of the shire or, from Hethlend, across the bridge and out the Downs Gate. If he comes back before his term, he is hanged without a new trial. Under the Charter of Hearths of 641, a Bound man from Tharax is free the moment he touches Aldmere soil. Tharax has never accepted it.
Debt. Moot law holds interest between Aldmeri to one coin in ten a year. Foreign lenders are not bound by it, and that is how the crown has come to owe Caelvenne since 511. A debtor who cannot pay works the debt off for his creditor, for a term the reeve sets. Aldmere keeps no debtors' prison and thinks Solvaine's Hulks a disgrace.
Family
Marriage and divorce. A couple marries before the keeper of the Home Hearth, each saying yes aloud, and anyone under eighteen needs a parent's word as well. Most village weddings fall in Halshul and Wrunim, after the harvest and before the snow, and the couple will not sleep in their new house until a coal has been carried to it from a neighbor's hearth. Lords marry for land, and of late the northern lords have married the daughters of Clan Nugag and the Vargate Clans. The Law Hearth's judges will part a couple for cruelty, for desertion, or for a marriage "gone cold" once the two have lived apart a year and a day, and each takes back what they brought.
Inheritance. A tenant's holding and a lord's fief both go whole to the eldest son, or to the eldest daughter if there is no son, and the younger children are owed a portion in goods or coin. A widow keeps a third of her husband's land for her life. The crown passes to the king's eldest son. When there is no clear heir the Moot chooses, as it did in 352.
Women. An Aldmere woman may own land, run a guild, trade in her own name and hold office. Hethlend's Bridge-Reeve is a woman, and so is the Lord Chancellor. In the Southdowns most girls now get a child's bow on Bow-day along with the boys.
Who is not free. Nobody in Aldmere can be owned or sold. Tenants owe their lord labor days and a share of the harvest, and may leave at Harvest Home once their debts are paid. Few do. The next lord asks the same.
Children and schooling. About one Aldmeri in five can read, more in the towns. Market towns keep Hearth schools, where a Hearth-keeper teaches Hearthscript and the ledger figures for a few eighths of a mark, and the brightest go on to the Chancery as clerks. Most children learn a trade. An apprentice is bound to a master for seven years, one for each Hearth. A clever Aldmere boy goes to Solvaine or Mazbaaran, and often he does not come back.
Daily life
Food and drink. In the towns bread is Crown wheat. In the villages it is wheat mixed with Chomkel barley. Ale is drunk at every meal, and the big meal of the day is taken at midday.
|
A lord on Moot Rise |
A Coalward nailer |
A Southdowns tenant |
| Morning |
White bread, cold mutton, ale |
Bread and ale |
Wheat-and-barley bread, ale, a Hearth apple |
| Midday |
Wenvorm trout, roast Chomkel mutton or Nollen venison, honey cakes, mead or Ienvaune wine |
A pie from a Tirtird stall, or smoked mere eel, with ale |
Pea pottage with bacon on good days, cheese, ale |
| Evening |
Pike or capon, cheese, cider from the west |
Bread, cheese and ale; meat twice a week |
Bread and cheese; a Downs hare when a bow finds one |
Dress and houses. Everyone wears wool, and color tells rank: undyed or brown for laborers, blue and green for guild families, red for lords. Wromthalm linen goes next to the skin of anyone who can afford it, otter-lined cloaks mark great wealth, and Caelvennois silk is worn on Moot Rise and mocked everywhere else. Villages are timber frame, wattle-and-daub and reed thatch. Towns forbid thatch and roof in slate or tile, and lords live in stone keeps. In every house a coal burns through the night.
Health and hygiene. Aldmere heals with its hands, and heals well. Each town's Healing hearth-house sets bones, lances boils and sells Hearth-bee honey for wounds and coughs, and bonesetters travel the shires. The best known in the Crownlands is Lasmod the Bonesetter (lasmod, "kind"), who charges a mark for a leg and nothing for a child. Physicians trained in Mazbaaran serve the great lords. Tirtird herb-sellers sell Gap gentian root for the stomach and wormwood of the Sands for fever, and every child is taught the nightcap mushroom and the berries of the Downs yew. People wash in the river above the towns and never drink it below the tanyards.
Birth and death. The family of a newborn puts a coin on the Hearth-keeper's doorstep, or the child will always be cold-handed, and names the child at its own hearth on the first Quiet-day. The dying are nursed in the death-hearths of the Quiet Hearth. The dead are buried behind the village hearth-house, and on the first night the hearth at home is banked, not put out. On Quiet Hearth night, the 6th of Tulront, every family sits in the dark for an hour and names its dead aloud.
Pastimes. Dice are everywhere, and archery butts stand outside every gate. Summer brings boat races and tumblers. Autumn brings the cart-plays, and the one the crowds love best is the clerk who tries to count the stars for the tax rolls. At Harvest Home the villages dance to pipe and drum.
A day. A village family eats bread and ale at first light, works the strips until the big meal at midday, and works again until dusk. The week runs through the seven Hearths from Somald to Tunnath, and on Quiet-day nobody plows.
Where it is going: STABLE, under strain. Aldmere's law works because it is slow, done in the open, and heard by judges who ride the same roads every year. The strain is at its edges. The Charter frees Bound runaways whom Tharax wants back, the Gray Choir refuses to sow winter wheat, the Westmarch keeps its own courts, and the crown pays interest that a Moot law would forbid between neighbors. A law that takes a week to decide anything must now keep pace with 1146, and no one can say yet whether it will.
Trade, taxes and money
Makes and sells. Crown wheat above all, some ten million bushels a year of it to Caelvenne. Chomkel wool comes second. Then cattle, ale, linen, smoked eel, otter pelts, timber and iron goods, and grain to Tharax in bad years.
Buys. Glass, silk, perfume, wine and credit from Caelvenne; Castavari red, destriers and salt; Zarvani paper and spices; Dunmorrow steel; Frostmarch furs.
Taxes and tolls.
- The hearth-tax: one mark a year from every hearth, paid at Harvest Home. About 80,000 crowns.
- The Moot's tenth: a tenth of movable goods in the towns and a fifteenth in the shires, when the Moot grants it. It was granted in eleven of the last fifteen years and brings in about 240,000 crowns.
- The wool-crown: one crown on every sack of wool that leaves the kingdom, about a tenth of what the sack fetches at the Fleeceward.
- Crown road tolls at every crown toll-house: an eighth of a mark for a laden pack-beast, half a mark for a laden cart, a quarter mark for each head of cattle. The Toll House at Wromthalm is the busiest.
- Pass tolls at the Vargate, Venei's Throat and the Stair, at the crown's rate of one mark a pack-beast and three a wagon. By the Bridge Treaty the Westmarch keeps a third of the Stair's and the Throat's tolls to garrison them. Duke Durift keeps nearer half.
- The chain toll at Hethlend: one mark for every barge that passes the chain towers.
- The mint charge: one mark in forty on silver struck at the Chancery.
- Crown lands, forests and fines bring in about 200,000 crowns more.
Direction. STABLE, under strain. The whole continent needs Aldmere's grain, but a fifth or more of the crown's income goes to Solvaine.